Above is a poster series for the 60 Second Project. Created to promote and get people excited about the project.
Ten Things I Have Learned—Milton Glaser
This reading is almost his own personal ten commandments. He goes into great depth about the many things he has learned over the corse of his career. One of my favorite parts is the last piece that states “10. TELL THE TRUTH.” I think that this is one of the most important things as a designer or artist that can easily not be done. People are quick to explain something to have other enjoy it. Maybe a projects projected goals were not met how you first intended, instead of saying that you meant for the project to come out this way, why not tell the truth… people will respect it much more. I also really enjoyed the doubt is better than certainty. Always be critical of yourself, i think that its important to be a humble person as a designer or artist and not get a big head. Overconfidence is never a good trait, and ofter comes off as cocky or arrogant. I think that staying away from being over certain is a good way to always improve upon your work and craft.
A design statement is definitely a tricky one. It is really hard to describe what you do, how you do it, and your theory on the topic. It is easy to sound over confident, so how do you create a statement about design. I think that its important for other people to know your outlook on design, and how you make work, how you feel about design and what you think it all means. This in turn is how your work has become what it is at the present. Something you have been doing is giving you this design style and aesthetic. I suppose the hard thing to do is pinpoint what you think design means, and how it plays into your work as an artist and as a designer.
The 60 Minute Project is a participatory design project created to show that we all are similar in some way or another. So how do you participate in this project?
1. Film 60 seconds or more of something that you are passionate about, or love to do. It could be as simple as a walk in the park. You can use your phone, a go pro camera, a video camera, anything that captures video footage.
2. Send the footage to me, paul, at paulcvikevich@yahoo.com or upload it to youtube or any other video sharing site and send me a link!
3. your video footage will be turned into a personalized flip book consisting of 60 frames, an animated .GIF as well as be showcased in a gallery event taking place in Portland Oregon in JUNE (date to be announced).
4. The best part… you will receive these one of a kind flip books, as well as a thank you package consisting of some sweet swag.
PARTICIPATE! , ENJOY! , SEE RAD THINGS COME OF A SIMPLE 6O SECONDS OF YOUR LIFE!, AND TELL YOUR FRIENDS, FAMILY OR ANYONE THAT YOU WANT TO!
“Arts Little Brother”
This was a really interesting read. There were parts that really made me think about the divide between art and design, and if there should be. I fully think that a designer is an artist and vice versa. Either way there is problems being solved. Wether or not the problem is for the artist or designer themselves, or for others does not matter. A problem is still being solved. I think to be a good designer you have to practice art, and get away from just design things, you have to keep your mind open. There is a happy medium between art and design.
Flexibility in design is important. Flexibility in logo design for example is important to create a timeless mark. A logo that can easily be morphed to fit the times is a successful one. Being able to change marks but still have them be within the same brand is also very important. These things are important to think about when creating a brand or a mark. Flexibility does not only apply to logo creation, design, and branding. It can be applied to design projects and participatory projects. Being able to switch things up or bend things to create more content is important.
The piece on Modularity in design projects is really interesting. The book starts off by talking about how projects can live in a unfinished state in design in this age. People at one point had a clear directive, now the directives can be much more loose ended. They talk about websites where the user can design their own chocolate bars, or shoes. This is a really interesting way of thinking about design. The companies are designing an unfinished product and letting the user finish it all. The interviews in the end are all really interesting. The one on Mia Cullen struck me as the most interesting, especially because of the statement any one can be a designer. I think that the roll of the designer in these modular projects is most important to keep the focus of the project on point and the quality of the work up to par.
The second reading defining the designer of 2015 was interesting as well. The AIGA and Adobe are linking up to make the new age of designers competent in both design and the tools they will use to create work. I think that this is a really smart idea and will make the design community that much stronger.

The Start… Got twenty people helping me out so far… 40 more. spread the word. email paulcvikevich@yahoo.com for more info
Frank Chimero has a really interesting style of writing. He really engages his readers and his voice is heard through his writing. One of the more interesting points, that I could connect to was the section about limitations. I have noticed that when I have limitations i seem to be more comfortable designing. I know what needs to get done, the date and the projected outcome. These limitations at first seem suffocating to a creator, but after a few open endend projects one can notice the difference in outcome. For one the amount of time something takes me to get done when its open ended opposed to something that has limitations. Overall this was a great read, and it was a really interesting perspective.
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1.Daily Drop Cap, Jessica Hische: This is amazing. Every day Jessica Hische creates a new drop cap. They range from simple to extravagant, and all hold their own separate b
2.The States Project, Frank Chimero: Frank came in and spoke with one of my classes when I first started the program. When he went through some slides of his states project I was hooked. The concept is unique and the result is flawless beauty. Well crafted and well designed this is a project I would love to research.
10. Trust Me, Adam Garcia: This is a fun project. Artists submit a photo for Adam Garcia to manipulate to his liking. The finals are documented and really well executed.
These are the tree projects I am narrowing down. They are the most interesting to me and have the most meaning. They are rad projects by amazing people, and Its going to be hard to choose one to do a case study on.
