Ten Things I Have Learned—Milton Glaser
This reading is almost his own personal ten commandments. He goes into great depth about the many things he has learned over the corse of his career. One of my favorite parts is the last piece that states “10. TELL THE TRUTH.” I think that this is one of the most important things as a designer or artist that can easily not be done. People are quick to explain something to have other enjoy it. Maybe a projects projected goals were not met how you first intended, instead of saying that you meant for the project to come out this way, why not tell the truth… people will respect it much more. I also really enjoyed the doubt is better than certainty. Always be critical of yourself, i think that its important to be a humble person as a designer or artist and not get a big head. Overconfidence is never a good trait, and ofter comes off as cocky or arrogant. I think that staying away from being over certain is a good way to always improve upon your work and craft.
A design statement is definitely a tricky one. It is really hard to describe what you do, how you do it, and your theory on the topic. It is easy to sound over confident, so how do you create a statement about design. I think that its important for other people to know your outlook on design, and how you make work, how you feel about design and what you think it all means. This in turn is how your work has become what it is at the present. Something you have been doing is giving you this design style and aesthetic. I suppose the hard thing to do is pinpoint what you think design means, and how it plays into your work as an artist and as a designer.